This is a game project about that I've been working on to learn how to put a game together which I like to call, Tidying Game!

You can play in browser by pressing play in the above screen, or download the Godot zip file with the EXE.

To interact with the game you just need left click and to drag the mouse around. You have to put the objects in the right places indicated by the background. I don't want to handhold, it should be straightforward.

All art, sound and coding by me. My Brother also helped me with some coding I got stuck on. I made this in Godot 4 - https://godotengine.org/license

StatusPrototype
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorKyle_D
GenrePuzzle, Adventure
Made withGodot, Adobe Photoshop
TagsCasual, Cute, Indie, Mouse only, Point & Click, Relaxing, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

Download

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Tidying Game Windows download V3 33 MB

Development log

Comments

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That was fun, I enjoyed putting the P45 in the bin at first!

It would be cool if the game would register success when you put EITHER cup/mug on EITHER coaster, rather than having to be super specific. I got so bogged down on that >.< Otherwise, a nice little game to fill a few minutes.

(+1)

That is a good point, it makes more sense to be able to use both. I'll note that down thanks for your feedback and for playing!

(4 edits) (+1)

What a tidy little game!

I like the organizing aspect of it, and the hand-drawn qualities to all the art. It gets a little confusing sometimes, but overall it's fine.

- I mistook the biscuits for trash initially (probably on me tho)

- The picture falling down doesn't seem relevant to the puzzle

- The left monitor, biscuit jar, and drawer take multiple clicks to work sometimes

- I thought the food list was a clue to the food/drink checkmark T-T Also the paper said "urgent!" but... apparently it wasn't?

- Some of the writing is kind of hard to read, like the last checkmark and the ginger wrapper (I didn't have much trouble reading but others might)

- The mousepad labelling did help, I actually thought the cat coasters were mousepads at first lol

- A story element would be cool!

- Maybe make the picture and the (table?) in the background relevant, and have more visual clues (that aren't too obvious) to new interactable objects. Like maybe the monitors could have clues on them, or something behind the picture when it falls?

Good job, and keep it up!

(1 edit)

Hi Wasabi,

Thanks a lot for playing and for the feedback, it is useful!

I am trying to balance letting the player know what to do and to let them find out on their own. I don't want anyone to get stuck and bored but also don't want to hold their hand too much! So it is a hard balance to strike.

I have noticed the multiple clicks thing and I can't work out how to fix that, it is essentially the same code as picking up objects except without the put down aspect of the code, I think that might be where the issue lies but I'll have to look into it.

Thanks for the feedback I'll keep a note of it and see what changes I can do and thanks again for playing.


Kyle

(+1)

I enjoyed the balance of not holding the player's hand and being able to figure it out. My wife had to point out to me that it's a pack of biscuits though! And she said to put them in the jar. It was fun for us. Overall, I am happy with the game, well done :) 

Thank you for playing! I am glad your wife was able to see they are biscuits, Ginger Nuts to be specific!